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感谢您的支持!
応援ありがとう!
Play Toiyama Adventure Guild Demo
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ログインすると、ゲームをしたり、アンケートに参加したりすることができる! *注:ログインしているのにコンテンツが表示されない場合は、ページを更新してください。
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登录后,您将可以玩游戏和参与问卷调查!*注:如果您已登录但仍未看到内容,请刷新页面。
ログインすると、ゲームをしたり、アンケートに参加したりすることができる! *注:ログインしているのにコンテンツが表示されない場合は、ページを更新してください。
Don't have an account yet? Register Here
Player Feedback | 玩家反馈 | フィードバック: Toiyama Adventure Guild Demo
♡ Survey results from players who participated before 08/31/2024. Thank you for your feedback ♡
♡ 08/31/2024までに参加したプレイヤーのアンケート結果である。ご意見ありがとうございます。♡
♡ 08/31/2024之前参与调查的玩家的调查结果。感谢您的反馈。♡
Battle System
In Demo:
✅Intelligent enemy coordination
✅Alice melee skill set + special (Lighting Overdrive)
✅Eve ranged skill set + special (Healing Light)
✅Alice melee skill set + special (Lighting Overdrive)
✅Eve ranged skill set + special (Healing Light)
Future Direction:
🔧Improve enemy positioning and movement pattern
🚧Expand skill sets based on character class
🚧Expand skill sets based on character class
Battle System
In Demo:
✅Arms tied debuff
✅Upgrade arms tied to boxtie debuff
✅Gag debuff silences magic
✅Upgrade arms tied to boxtie debuff
✅Gag debuff silences magic
Future Direction:
Restrict movement with legs tied debuff
Additional restrain elements and debuffs
Exploration
Interactive Maps
In Demo:
✅Explore hometown maps
✅Forest terrain
✅Investigate warehouse
✅World map
✅Forest terrain
✅Investigate warehouse
✅World map
Future Direction:
🔧More warehouse interactions
🔧Explore and interact while restrained
🚧Expand forest area
🔧Explore and interact while restrained
🚧Expand forest area
Escape Game
Character Escape
Not Available In The Current Demo
Future Direction:
Unique escape pose(s)
Restraint elements (legs, arms, gags, collar, etc)
🚧Character and environment interactionsContent
In Demo:
✅Player’s choice lead to different dialogues and scenarios
✅Various character expressions and facesets
✅Various character expressions and facesets
Future Direction:
🔧Develop game over scenarios and branching dialogues
🚧More graphics, visuals and effects
🚧More graphics, visuals and effects
Got Questions? Visit our Q&A page!
If you find any bugs in the demo, please leave a comment here. Thank you for your help!如果您在游戏中发现任何问题,请在此处留言。感谢您的帮助!
もしゲームに問題を見つけたら、こちらまでお知らせください。ご協力ありがとうございました!
I didn’t saw that comment section so I used it as why I want mechanics to change (on top of the fact you should be able to attack behind and up/down
The enemy’s AI is broken when you try to get behind it
You can’t walk under wall lamps
After talking to continue the story in the bar it got stuck on loading screen (I quitted after 5 minutes)
The video for the 2 first glitch: https://youtu.be/VqzU-S4OHPU
Hi, thank you for your feedback. The video is very helpful ♡
Hope this helps ♡
The Enemy AI needs improvements because all you have to do ist wait for the enemys come to you (they walk in line) then you can attack them one after another till the enemys Hp hit zero. They dont even try to surround you.
Another Point is the very, very, veeerrrryy Long Loading times but this could have to do with my bad internet or that you have to play that game in the browser. (Normaly i play RPG Maker Games on my Computer without Browser and there where never a Problem with extreme Long loading Times).
Oh and Sorry for my bad english.
Hi, thank you for your improvement suggestions. Your feedback is clearly communicated ♡
Thank you and hope to have your continued support ♡
Impressive so far, good job! I think the story is a little slow at the start. Also, the enemies can’t seem to move past the halfway mark, and are overall a little too simple. The bondage attacks in the battles are also very easy to avoid once you get used to it. I am looking forward to more from this game!
Thank you for your feedback, encouragement and improvement suggestions ♡
Currently, the enemies are programmed to not move past the frontmost party member. However, we will continue to polish the enemy attack patterns and improve the battle experience. Please submit a survey if you haven’t done so already!
Your feedback is very valuable to us. Stay tune for the full game ♡
Thank you for your feedback and suggestions. We will continue to improve the end scenes and captured state scenarios. Please submit a survey if you haven’t done so already ♡
気に入っていただけて、うれしいです!
I want to know if there will be any small games in the future that require tying oneself up, such as escape rooms and the like
Hello, thank you for your feedback!
The game is currently still under development and we welcome all suggestions!
Please submit a survey if you haven’t done so already ♡
Will there be an offline version on release? (Sorry MTL).
Yeah, I think an offline version would help with a lot of things. especially with the loading screens
Hello, thank you for your question! Currently, the game is only available to play online. However, we welcome all suggestions! If you haven’t done so already, please submit a survey under the “Web Support” category with your reasons ♡
If the reasons are about the “Now Loading…” screen, please include your internet speed and how long it takes you to load a new map. Thank you for your help!
I don’t think the game should be over if you exit a battle with both of them tied up considering they can struggle out during the battle. Otherwise, I think its a good demo and has great potential behind it. Love the art and I’m looking forward to how the battling is further developed
Hello, thank you for your suggestion and support! We appreciate your feedback and will continue to improve the game! Please submit a survey if you haven’t done so already ♡
can’t wait for the next update
Thank you for your support! We are glad to hear that you enjoy it!
Please submit a survey if you haven’t done so already ♡
If you are on mobile and click the ultimate/skill and don’t have enough things then you can’t click of and you have to restart.
Hello, thank you for reporting this!
To unselect on mobile, tap the screen with two fingers at the same time.
Example: If you are in battle and have selected a skill but want to return to the command menu, tap the screen with two fingers at the same time.
Similarly, this control can also help you access or exit the main menu during the game.
Let us know if this works ♡
A suggestion is maybe let the enemy’s tie the character legs so they can’t move.
Thank you for your suggestion!
Please submit a survey if you haven’t done so already ♡
I recommend to use DeepL for Japanese translation.
期待しています!
Hello, thank you for your feedback and help ♡
翻訳を改善しましたので、より良くなったとお知らせください。
ありがとうございました!
This game should add a way to let players know where they must go or something else
I already done a feedback about adding a guide arrow to the game, I found difficulties in finding areas to play next, as the trailer suggest about the warehouse, which I don’t know where to find it.
Also, add healthbars to track if the enemy is low or high health, as that would make the game more managable.
Hello, thank you for your feedback and we aspire to improve upon the game’s guidance features.
Regarding navigating the warehouse, find your way to the upper right hand corner of the forest to progress the story. After the dialogue, please return to the previous map where you’ll find a blue indicator arrow to guide you.
Regarding HP bars, the game is designed to simulate real battles from the perspectives of Alice and Eve. They are not able to directly assess their opponents’ abilities. Currently, enemies will blink in red when they are low on HP, indicating they are weakened and easier to defeat.
We hope this helps improve your experience ♡
Want more leg/feet bondage~
battle time is too long
Thank you for your suggestion and feedback! If you have specific examples of which aspects take longer for you during battles, please feel free to share your experience with us through our survey. Your input will help us improve the game for everyone ♡
I think the logic of combat needs to be emphasized clearly in the plot, such as the protagonist should be “stunning” enemies rather than “killing” them. Otherwise, for the enemy, there is no possibility of capturing the protagonist at the critical moment, and more likely they will fight to the death.
Thank you for your feedback! Our current battle system features damsel-themed debuffs that restrict the character’s actions. Incorporating more battles where the protagonist is captured will add variety to the experience. Please submit a survey if you haven’t done so already ♡
Here’s some ideas to both be aesthetically pleasing and add another level of difficulty.
A blindfold or hood debuff for example if alice and/or eve had the blindfold or hood on it would drastically decrease they’re accuracy and make it harder to hit they’re enemies.
Hogtie/leg bondage. It would prevent them from moving or attacking and you would have to resist to loosen the knot before your ally or you struggle again to free yourself.
Hope this helps and I LOVE the game so far great work
That is good ideas.
Thank you for the detailed feedback and suggestions! These are great ideas and will add variety to the ways we can restrict the character in the current battle system.
Glad to hear you enjoyed the game so far and your inputs will help us improve the game. Please submit a survey if you haven’t done so already and we hope to have your continued support ♡
Please rework the resist system in battle, maybe like spamming buttons or press buttons in order to escape. The bar depletes to little and therefore useless, as the rescue does way better.
A little to add more, but I think instead of when you defeated all the enemies but both Alice and Eve are bounded, maybe add a mechanic for them to actually try to escape, not instantly lose, or just walk normally while bounded, and saves to the next battles. I hope this helps 😉
Thank you for your feedback and suggestions! We will continue to improve the escape mechanics and captured state scenarios. You can find updates on our latest progress on the “Update Log” page.
Please submit a survey if you haven’t done so already ♡
Hello Toiyama. I see a lot of potential in this game in becoming one of the best bondage games (even better than didnapper 2). I love the art style, music/sound effects, and story involving being in an adventuring guild going around to complete various quests. I have already sent an in-depth survey on what I think could be added to make the game better, but my other opinions on what could be polished include battle mechanics, plot, interactive environments, and the escape mechanics. If you need more explanation, feel free to tell me, and I wish you the best in the game development!
Hello, thank you for participating in the survey and glad to hear you enjoyed the game! Your feedback will help enhance the game experience for everyone as we continue to refine the combat mechanics, escape mechanics and captured state scenarios.
We will share our latest progress on the “Update Log” page and we hope to improve the game with your insights ♡
In the demo are you guaranteed to lose in the camp? Or is there more I can do and I just missed it?
Hello, thank you for your comment!
In the current story setting, Alice will be exhausted after using her special skill against Pinpoint and will eventually get captured. However, there are multiple paths and choices that can lead to different variations of the storyline in the camp before the final battle where Alice is defeated.
Hope this helps!
how many variants?
Thank you for your comment! For the demo, there are only two paths. However, the consequence of the past choices will affect the outcome later in the story. Stay tuned for the upcoming full game ♡
I have a new question, is the camp part the first chapter of this game, or is it just this camp part?
Hello, thank you for your comment!
The events at the camp mark the beginning of the storyline, where Alice and Eve start uncovering the haze grass shortage mystery and undergo some character development. We are continually working on the story and welcome your opinion! Let us know your thoughts through survey answers or comments ♡
i personally think there should be escape scenarios instead of game overs. also will the suggestions of people in the comment sectionbe added to the demo or will it be final versionand will we have to pay for final version
Hello, thank you for your comment!
We appreciate your feedback and suggestions. We are actively implementing user suggestions into the demo based on survey responses. For instance, we have updated the demo with more advanced battle mechanics and a route indicator/map for a better gaming experience. However, some suggestions, which naturally take more time and resources to develop or make more sense to happen later in the story, will be included in the full game instead.
You can check our progress and future plans on the “Update Log” page. Your input is valuable to us, and we hope to have your continued support ♡