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Player Feedback | 玩家反馈 | フィードバック: Toiyama Adventure Guild Demo

Survey results from players who participated before 08/31/2024. Thank you for your feedback
08/31/2024までに参加したプレイヤーのアンケート結果である。ご意見ありがとうございます。
08/31/2024之前参与调查的玩家的调查结果。感谢您的反馈。

Pie Chart Example

Battle System

Strategy Mechanics
In Demo: ✅Intelligent enemy coordination
✅Alice melee skill set + special (Lighting Overdrive)
✅Eve ranged skill set + special (Healing Light)
Future Direction: 🔧Improve enemy positioning and movement pattern
🚧Expand skill sets based on character class

Battle System

Escape Elements
In Demo: ✅Arms tied debuff
✅Upgrade arms tied to boxtie debuff
✅Gag debuff silences magic
Future Direction:

iconRestrict movement with legs tied debuff

iconAdditional restrain elements and debuffs

Exploration

Interactive Maps
In Demo: ✅Explore hometown maps
✅Forest terrain
✅Investigate warehouse
✅World map
Future Direction: 🔧More warehouse interactions
🔧Explore and interact while restrained
🚧Expand forest area

Escape Game

Character Escape
Not Available In The Current Demo
Future Direction:

iconUnique escape pose(s)

iconRestraint elements (legs, arms, gags, collar, etc)

🚧Character and environment interactions

Content

Story Expansion
In Demo: ✅Player’s choice lead to different dialogues and scenarios
✅Various character expressions and facesets
Future Direction: 🔧Develop game over scenarios and branching dialogues
🚧More graphics, visuals and effects
For Latest Update, Please Visit Our Update Log Page ♡

Got Questions? Visit our Q&A page!

If you find any bugs in the demo, please leave a comment here. Thank you for your help!
如果您在游戏中发现任何问题,请在此处留言。感谢您的帮助!
もしゲームに問題を見つけたら、こちらまでお知らせください。ご協力ありがとうございました!
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guigui0246
guigui0246
5 months ago

I didn’t saw that comment section so I used it as why I want mechanics to change (on top of the fact you should be able to attack behind and up/down
The enemy’s AI is broken when you try to get behind it
You can’t walk under wall lamps
After talking to continue the story in the bar it got stuck on loading screen (I quitted after 5 minutes)
The video for the 2 first glitch: https://youtu.be/VqzU-S4OHPU

Behindertusmaximus
Behindertusmaximus
5 months ago

The Enemy AI needs improvements because all you have to do ist wait for the enemys come to you (they walk in line) then you can attack them one after another till the enemys Hp hit zero. They dont even try to surround you.

Another Point is the very, very, veeerrrryy Long Loading times but this could have to do with my bad internet or that you have to play that game in the browser. (Normaly i play RPG Maker Games on my Computer without Browser and there where never a Problem with extreme Long loading Times).

Oh and Sorry for my bad english.

Bondage Queen Slaveia
Bondage Queen Slaveia
5 months ago

Impressive so far, good job! I think the story is a little slow at the start. Also, the enemies can’t seem to move past the halfway mark, and are overall a little too simple. The bondage attacks in the battles are also very easy to avoid once you get used to it. I am looking forward to more from this game!

hinata
hinata
5 months ago
I want a game over scene when I get killed by a normal enemy.
Also, if the entire party wins a battle while in a restrained state, I would like to be able to move them even in that state.とても素晴らしいゲームです!楽しみにしています!
OLTHP_Cat
OLTHP_Cat
5 months ago

I want to know if there will be any small games in the future that require tying oneself up, such as escape rooms and the like

Pulvis32
Pulvis32
5 months ago

Will there be an offline version on release? (Sorry MTL).

jhagelin78
jhagelin78
5 months ago
Reply to  Pulvis32

Yeah, I think an offline version would help with a lot of things. especially with the loading screens

johnnydeer324
johnnydeer324
5 months ago

I don’t think the game should be over if you exit a battle with both of them tied up considering they can struggle out during the battle. Otherwise, I think its a good demo and has great potential behind it. Love the art and I’m looking forward to how the battling is further developed

Farrel72
Farrel72
5 months ago

can’t wait for the next update

Cheesecake
Cheesecake
5 months ago

If you are on mobile and click the ultimate/skill and don’t have enough things then you can’t click of and you have to restart.

Cheesecake
Cheesecake
5 months ago

A suggestion is maybe let the enemy’s tie the character legs so they can’t move.

0men
0men
5 months ago

I recommend to use DeepL for Japanese translation.
期待しています!

randomusername123
randomusername123
5 months ago

This game should add a way to let players know where they must go or something else
I already done a feedback about adding a guide arrow to the game, I found difficulties in finding areas to play next, as the trailer suggest about the warehouse, which I don’t know where to find it.

randomusername123
randomusername123
5 months ago

Also, add healthbars to track if the enemy is low or high health, as that would make the game more managable.

shiokaze
shiokaze
5 months ago

Want more leg/feet bondage~
battle time is too long

fzw3908
fzw3908
5 months ago

I think the logic of combat needs to be emphasized clearly in the plot, such as the protagonist should be “stunning” enemies rather than “killing” them. Otherwise, for the enemy, there is no possibility of capturing the protagonist at the critical moment, and more likely they will fight to the death.

Blackheart513
Blackheart513
5 months ago

Here’s some ideas to both be aesthetically pleasing and add another level of difficulty.

A blindfold or hood debuff for example if alice and/or eve had the blindfold or hood on it would drastically decrease they’re accuracy and make it harder to hit they’re enemies.

Hogtie/leg bondage. It would prevent them from moving or attacking and you would have to resist to loosen the knot before your ally or you struggle again to free yourself.

Hope this helps and I LOVE the game so far great work

Cheesecake
Cheesecake
5 months ago
Reply to  Blackheart513

That is good ideas.

randomusername123
randomusername123
5 months ago

Please rework the resist system in battle, maybe like spamming buttons or press buttons in order to escape. The bar depletes to little and therefore useless, as the rescue does way better.

randomusername123
randomusername123
5 months ago

A little to add more, but I think instead of when you defeated all the enemies but both Alice and Eve are bounded, maybe add a mechanic for them to actually try to escape, not instantly lose, or just walk normally while bounded, and saves to the next battles. I hope this helps 😉

Derek Fang
Derek Fang
5 months ago

Hello Toiyama. I see a lot of potential in this game in becoming one of the best bondage games (even better than didnapper 2). I love the art style, music/sound effects, and story involving being in an adventuring guild going around to complete various quests. I have already sent an in-depth survey on what I think could be added to make the game better, but my other opinions on what could be polished include battle mechanics, plot, interactive environments, and the escape mechanics. If you need more explanation, feel free to tell me, and I wish you the best in the game development!

randomspam
randomspam
5 months ago

In the demo are you guaranteed to lose in the camp? Or is there more I can do and I just missed it?

zyudaikaku
zyudaikaku
5 months ago
Reply to  Toiyama

how many variants?

OLTHP_Cat
OLTHP_Cat
5 months ago

I have a new question, is the camp part the first chapter of this game, or is it just this camp part?

zyudaikaku
zyudaikaku
5 months ago

i personally think there should be escape scenarios instead of game overs. also will the suggestions of people in the comment sectionbe added to the demo or will it be final versionand will we have to pay for final version

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